WHO
Mechanical engineer, fiction writer, hobby musician, and amateur artist turning indie developer. One-man project so far.
WHAT
Interactive fiction, simulation, visualization, systems.
WHEN
Eventually.
HOW
Python, Unity/C#, Processing/Java, MATLAB.
WHY
I love single player games with focus on narrative, atmosphere, and aesthetics. But I equally enjoy science, mathematics, automation, language, and randomness. Hoping to put it all to good use soon.