WHO
Anton Hoyer: CEO, Game Design, Writing, Programming
Marlene Hoyer: 3D Modeling, Artwork
Lars-Ole Kremer: Music, Sound FX
WHAT
3D puzzle platformer, interactive fiction, casual games, simulations, visualizers, prototypes.
WHEN
Eventually. When all the kids are grown up.
HOW
Unity/C#, JavaScript, Processing/Java, Python.
WHY
We love European single player games with focus on atmosphere, narrative, and aesthetics. For our own games we place particular importance on originality, but systemic thinking and creating immersive worlds despite minimalism are also foundations of our games.
Anton enjoys science, mathematics, automation, language, and randomness. But he needs help with sound and artwork because there are only 24 hours in a day, and one cannot excel at everything.
Marlene is a versatile, dedicated artist who loves cyberpunk and slightly morbid settings. She can draw by hand as well as digitally, often combining both, and she knows how to model 3D objects and environments in Blender.
Ole works as a pop music producer, also creating movie scores and video game soundtracks.